

It’s made by some dear friends of mine, hell I’m even in the special thanks. Overland is a game I’ve been watching grow over the past 5 years. By the time I was done with Death Stranding I just thought “y’know if someone told me this would be the last videogame I’d ever play then I’d be completely fine with that.” Not necessarily in a bad way, but just in a “ok videogames are done” kind of way.ĪI Dungeon 2 is like playing a game of D&D with your own personal DM improviser. And I don’t blame him tbh, it’s a feat to make a game, especially one where you can use your excrement to defeat enemies. Kojima wants to aggressively shake you as he explains every single detail of the plot, but also screaming “I MADE THIS VIDEOGAME, DO YOU SEE THIS, I MADE THIS SHIT!”.

When it starts to turn into a videogame ass videogame and you think it’s coming to its conclusion it’s not. Just like this writeup, Death Stranding is a game that doesn’t want to end.
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It’s a big series of fetch quests, but Kojima really wants you to think about how you’re going to make it across snowy mountains or ghost filled forests.

It’s a game about really thinking about your path from point A to point B and maybe seeing if you want to take a detour to point C. Death Stranding is just that, it’s interesting, but also boring at times. When Kojima said he was going to start his own studio in 2015 after the fallout of MGS V I was excited to see him unleashed. DS might have some of my favorite moments in a videogame from this year and some of my favorite lines. There’s rain that speeds up time so everyone lives underground and there’s ghost people that only certain people with a allergic trait can see, makes sense. Most people are gonna tell you this game is “weird”, but the fiction of the world all checks out to me. I enjoyed my time with Death Stranding, traveling across the United Cities of America in order to reconnect everyone. There’s probably a lot I could say about this game, but I’m just going to keep it short. BEST HIDEO KOJIMA GAME DIRECTED BY HIDEO KOJIMA It’s probably the game I’d recommend the most to people if I cared about recommending games to people anymore. It’s got a pretty typical twee aesthetic that’s pouring into indie circles and your fair share of cutesy animal friend NPCs, but it’s got a decent amount of heart. Like Wilmot’s Warehouse it’s another game I found to be very relaxing without having to really invest a lot of time into or have strong dopamine cycles *cough* Stardew *cough*. No extra achievements or long stretches of side quests. A game that holds your attention for a couple of hours, does what it needs to do and says what it wants to say then it’s over. BEST PACKAGEĪ Short Hike is the ideal game I’d love to see on my Switch. Also the Finnish janitor might be god or something.

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In the AAA world a lot of games get diluted to fit a certain bill, but Remedy did not give two fucks about making something that was universally appealing and instead shifted the gears to full blown Remedy Ass Remedy Game. It’s got corny live action footage, cheesy references to their other games, and some good third person action. What really sets CONTROL apart from any AAA counterpart is that it’s true to being a Remedy game. I’ve been a fan of Remedy Games since the original Max Payne, so when I found out they were basically making their own version of PsyOps with striking Brutalistic architecture I knew it was going to be my jam. If you’re looking to kick back and get your Marie Kondo on, check out Wimot’s Warehouse. WW never really stressed me out even as the warehouse became more and more cluttered, there was something very satisfying about categorizing all the shipments and finding an optimal path through the trash catacombs I had created. It feeds into that part of my brain that likes to tidy up occasionally. To put it simply, WW is a game about organizing a space that continues to grow and change over time. If I described the gameplay to you it would probably put you to sleep. Existing online and IRL was a challenge, but there was one place where I could keep my head straight and that was in Wilmot’s Warehouse. Wilmot’s Warehouse came into my life at a time where things around me were in a nightmarish whirlwind. And I’d say yes…it’s chaos, but organized chaos. You’re probably looking at this image and thinking, What is this chaotic trash pile of shapes. Let’s get to my opinions on this year’s games. Nothing this year really blew me away, but I also may just be getting tired of games in general. A lot of this year was holding up a mirror to myself and asking WHO ARE YOU AND WHY ARE YOU HOLDING A MIRROR?! For games it was, to be honest an “okay” year for games. It was filled with a lot of introspection and internal challenges.
